September 19, 2010
MONITOR ROOM (UNKNOWN)
Two SHADOW MEN (age/details unknown – seen only as mysterious silhouettes) confer in front of a sprawling series of giant video screens. Their conversation is very cryptic – but teases the first hints of a massive technological conspiracy that is quickly moving into place. Cue a barrage of satellite imagery, scientific schematics, global coordinates, power-grid tables, and military reports.
Their conversation closes with talk of an event that is IMMINENT…something that will change the world forever.
Push through a glowing satellite image of the EARTH from high orbit, and shuttle down dramatically to…
SOMEWHERE IN THE SOUTH PACIFIC
A tiny figure stands on a lonely beach at sunset. Meet SHANDALA (18)– a striking young girl with chalk-white skin and azure blue eyes. She is cold and mysterious, and seems to long for another world…and another life. She is soon interrupted by her father (CHIEF TUI – 50), a dark-skinned Fijian noble who beckons her back to a clearing lit by firelight. Shandala follows reluctantly (and a little fearfully), but when she pushes through the thick jungle, she is greeted by the happy cheers of her ‘family’. The LOMALAGI tribe dances and sings to celebrate the anniversary of Shandala ‘joining’ their ranks…when she miraculously washed ashore as an infant.
Shandala’s eyes fill with tears…not all of them joyful.
We see the scene from overhead, as her clan dances around a blazing fire. The camera shuttles back fast into the stratosphere, and the Earth ‘turns backward’ towards Japan. Push through the clouds to…
September 1, 2010
(The following editorial was submitted anonymously to IGN.com in 1999, during the wild and woolly days of internet gaming ‘journalism’. This was LONG before FOX had bought them. Hell…when IGN rose out of the primordial cybersoup, it was essentially a hardcore fan site where the Nintendo faithful went for the latest N64 scoops. Yes – I am dating myself. For reasons that will become abundantly clear as you read this, I could not let my cubicle masters at EA catch even the slightest whiff of its origins. This was an era before ‘social media’ was even a tingle in anyone’s nether-regions. Before ‘insider blogs’ glutted the WWW. Before we were all merrily jeopardizing our career paths with mobile cam-uploads and slanderous late-night tweets. And now? My concerns seem almost quaint. Enjoy!)
Art in a Corporate World
Interactive entertainment. Electronic play. Videogames. These are antiquated terms for what has become a multi-billion dollar medium – a method of transferring ideas and experiences through complex mathematics and manifested pathways of light and sound. We hunger for it. Our applause is registered at outposts of the global retail network, a system that is all-too-aware of our narcotic-like need for the next “masterpiece”; the impending “classic”; the “killer app”.
At the beginning of the century, the motion picture medium was demonized as the bastardization of “art.” About halfway through the 1900’s television was introduced, and a cacophony of criticism rose to pan this harbinger of personal intrusion and cultural sideshow… surely this glowing box leaves the masses no more than a “passive, neutered collective,” unable to distinguish art from a torrent of low-brow distraction.
We now face the close of this century, and of this millennium, with a medium that could transcend all those before it – a tool that could give millions the opportunity to express their uniqueness through action, reaction, and consequence – a strange and wondrous synthetic plane, where scientific approach, artistry, and the magic of storytelling combine to cast a spell born of electricity on those with courage, skill, and imagination – where the Creators learn from those who partake, and use their craftsmanship to improve and refine the worlds they have woven, until finally we (you, I, and the gaming collective) can choose to explore the mystery and splendour of a Virtual Eden…all whims satisfied…no wish too great.
That is the dream. A romantic thought, indeed.