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Posts tagged ‘art’

Of Success and Spare Change

August 6, 2016

brookeburgess

CMAudioSM

I woke up today with a gut full of guilt.

Damn…the last time you blogged you were shopping for winter coats, son!’

Life, distractions, and general head-up-assery too often gets in the way of productivity and good intentions. Lame, right? But I take a whisker of comfort from the fact that I’ve actually been making stuff. Pretty good stuff, too. The Iron Maiden game that I helped conceive the story for came out this summer, and is doing gangbusters with hardcore fans. The epic Cat’s Maw audiobook has, at long last, launched in all its haunting, hypnotic, and David-Kaye-virtuosic glory. And the secret ‘two-novels-worth-of-Pratchett-inspired-dialogue-AAA-fantasy-mobile-RPG‘ I’ve been crafting for the past year is about to drop worldwide next month:

Somewhere Over the Blood-Stained Rainbow…

Yet in the midst of all that noise? I could hear the flow of an old, familiar River…

Yes sir. A change was coming.

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On Napster, the Creative Class, and the Future of FREE…

April 29, 2015

brookeburgess

SymbolXL copy

(Note: listen to this featured chapter sample first and then, if you smell what we’re cooking, read on for the related transmedia insights)

Dear Friends, Fans, and Feline-aficionados,

I was catching up on eps of Silicon Valley the other day. I love the show. My tech and venture capital pals assure me that the portrayal is pretty much an accurate one. And, as I watched the latest, I was reminded of something I used to ponder often.  Specifically, when the douchey, monied bro’ below spouted the following:

‘I put Radio…on the Internet.’

Yes. That happened. And not just on the show.

Napster changed everything. But was it for the ‘better’? I can’t help but feel some days that they were singlehandedly responsible for planting the grotesque, rarely-before-thought perception in the minds of a generation of consumers — that they hand-birthed the reality where music (and, by association, nearly ALL creative output) should be free.

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GOT TIME FOR A QUICKIE?

July 31, 2014

brookeburgess

symbol2

(by Brooke Burgess)

Hey, blog-friends!  I just realized that the last post was over a month ago, so it’s high time to send a ping from this quiet corner of the globe.  We’ll keep the vast swaths of text to a minimum this time, and go oldschool, bullet-point, link-o-rama on your eyeholes:

  • the PUBSLUSH crowdfunding campaign for Book 2 in The Shadowland Saga just hit its trigger minimum with 3 days left! Big thanks to the generous folks who chipped in the kitty (heh). Oh, and you’ve still got time to help out, snarf exclusives,  and support children’s literacy while you’re at it 🙂
  • Meawhile, The Cat’s Maw just cracked 50K chapter reads and 1000 upvotes on WATTPAD.  The story’s about 3/5 revealed (I just posted Chapter XIII: Of Blood and Basements), so feel free to che-che-check it!
  • Finishing up a hush-hush ‘adult’ novella that might make you blush a shade…or fifty. Pen-name in full effect on this one, but it won’t be Marquis De Sade-style torture to sleuth it out…
  • Annnnd…with illustrations beginning to pop-up for the first book’s interior, I’ve bitten the proverbial bullet and joined the ranks of PINTEREST weirdness.  Just getting the hang o’ things, but expect to see stuff from cult flicks and TV, comics, books…oh…and kitties!!! 😀
  • In a stalky mood? I lurk ‘n’ post near-daily on Crackbook and Twitter — also getting a wee bit GIF-happy (with admittedly emo short-story and poetry snippets) on Tumblr. Don’t be a (virtual) stranger!
  • Rumblings of ‘movement’ on a genre script that’s been in dev for a while. Perhaps a director announcement soon…?
  • With another COMICON in the (funny) books, I couldn’t help but have some YouTube flashbacks.

All for now, folks. Hope you’re having suitably brilliant and beautiful summers, no matter where on Earth the sun may find you.

CMCoverTiger

 

ANATOMY OF A MEME

April 8, 2012

brookeburgess

catwatermelon

The following strip was floated on a pal’s Facebook this morning:

The glorious absurdity of it immediately struck me, so I made a playful (yet completely throwaway) comment, as I often do when cat wackiness is involved.

Within a few hours, some of my friends were commenting on the picture – one which I hadn’t officially ‘shared’ yet.  Another friend one-upped the absurdity quotient by saying, “This needs to be a religion…”.  I joked back that it would make the perfect stained glass window in our future church.

A few hours later, an old associate from my game industry days posted this:

Mind = Blown.

And immediately, I smell a meme.

We’ll see where this goes…

A SECRET REVEALED…10 YEARS LATER!!!

September 1, 2010

brookeburgess

The only place for real Nintendo news in 1999…

(The following editorial was submitted anonymously to IGN.com in 1999, during the wild and woolly days of internet gaming ‘journalism’.  This was LONG before FOX had bought them.  Hell…when IGN rose out of the primordial cybersoup, it was essentially a hardcore fan site where the Nintendo faithful went for the latest N64 scoops.  Yes – I am dating myself.  For reasons that will become abundantly clear as you read this, I could not let my cubicle masters at EA catch even the slightest whiff of its origins.  This was an era before ‘social media’ was even a tingle in anyone’s nether-regions.  Before ‘insider blogs’ glutted the WWW.  Before we were all merrily jeopardizing our career paths with mobile cam-uploads and slanderous late-night tweets.   And now?  My concerns seem almost quaint.  Enjoy!)

Art in a Corporate World

Interactive entertainment.  Electronic play.  Videogames. These are antiquated terms for what has become a multi-billion dollar medium – a method of transferring ideas and experiences through complex mathematics and manifested pathways of light and sound. We hunger for it. Our applause is registered at outposts of the global retail network, a system that is all-too-aware of our narcotic-like need for the next “masterpiece”; the impending “classic”; the “killer app”.

At the beginning of the century, the motion picture medium was demonized as the bastardization of “art.” About halfway through the 1900’s television was introduced, and a cacophony of criticism rose to pan this harbinger of personal intrusion and cultural sideshow… surely this glowing box leaves the masses no more than a “passive, neutered collective,” unable to distinguish art from a torrent of low-brow distraction.

We now face the close of this century, and of this millennium, with a medium that could transcend all those before it – a tool that could give millions the opportunity to express their uniqueness through action, reaction, and consequence – a strange and wondrous synthetic plane, where scientific approach, artistry, and the magic of storytelling combine to cast a spell born of electricity on those with courage, skill, and imagination – where the Creators learn from those who partake, and use their craftsmanship to improve and refine the worlds they have woven, until finally we (you, I, and the gaming collective) can choose to explore the mystery and splendour of a Virtual Eden…all whims satisfied…no wish too great.

That is the dream.  A romantic thought, indeed.

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