Posts tagged ‘design’
August 6, 2016
I woke up today with a gut full of guilt.
‘Damn…the last time you blogged you were shopping for winter coats, son!’
Life, distractions, and general head-up-assery too often gets in the way of productivity and good intentions. Lame, right? But I take a whisker of comfort from the fact that I’ve actually been making stuff. Pretty good stuff, too. The Iron Maiden game that I helped conceive the story for came out this summer, and is doing gangbusters with hardcore fans. The epic Cat’s Maw audiobook has, at long last, launched in all its haunting, hypnotic, and David-Kaye-virtuosic glory. And the secret ‘two-novels-worth-of-Pratchett-inspired-dialogue-AAA-fantasy-mobile-RPG‘ I’ve been crafting for the past year is about to drop worldwide next month:
Yet in the midst of all that noise? I could hear the flow of an old, familiar River…
Yes sir. A change was coming.
September 1, 2010
(The following editorial was submitted anonymously to IGN.com in 1999, during the wild and woolly days of internet gaming ‘journalism’. This was LONG before FOX had bought them. Hell…when IGN rose out of the primordial cybersoup, it was essentially a hardcore fan site where the Nintendo faithful went for the latest N64 scoops. Yes – I am dating myself. For reasons that will become abundantly clear as you read this, I could not let my cubicle masters at EA catch even the slightest whiff of its origins. This was an era before ‘social media’ was even a tingle in anyone’s nether-regions. Before ‘insider blogs’ glutted the WWW. Before we were all merrily jeopardizing our career paths with mobile cam-uploads and slanderous late-night tweets. And now? My concerns seem almost quaint. Enjoy!)
Art in a Corporate World
Interactive entertainment. Electronic play. Videogames. These are antiquated terms for what has become a multi-billion dollar medium – a method of transferring ideas and experiences through complex mathematics and manifested pathways of light and sound. We hunger for it. Our applause is registered at outposts of the global retail network, a system that is all-too-aware of our narcotic-like need for the next “masterpiece”; the impending “classic”; the “killer app”.
At the beginning of the century, the motion picture medium was demonized as the bastardization of “art.” About halfway through the 1900’s television was introduced, and a cacophony of criticism rose to pan this harbinger of personal intrusion and cultural sideshow… surely this glowing box leaves the masses no more than a “passive, neutered collective,” unable to distinguish art from a torrent of low-brow distraction.
We now face the close of this century, and of this millennium, with a medium that could transcend all those before it – a tool that could give millions the opportunity to express their uniqueness through action, reaction, and consequence – a strange and wondrous synthetic plane, where scientific approach, artistry, and the magic of storytelling combine to cast a spell born of electricity on those with courage, skill, and imagination – where the Creators learn from those who partake, and use their craftsmanship to improve and refine the worlds they have woven, until finally we (you, I, and the gaming collective) can choose to explore the mystery and splendour of a Virtual Eden…all whims satisfied…no wish too great.
That is the dream. A romantic thought, indeed.