Posts tagged ‘mobile’
August 6, 2016
I woke up today with a gut full of guilt.
‘Damn…the last time you blogged you were shopping for winter coats, son!’
Life, distractions, and general head-up-assery too often gets in the way of productivity and good intentions. Lame, right? But I take a whisker of comfort from the fact that I’ve actually been making stuff. Pretty good stuff, too. The Iron Maiden game that I helped conceive the story for came out this summer, and is doing gangbusters with hardcore fans. The epic Cat’s Maw audiobook has, at long last, launched in all its haunting, hypnotic, and David-Kaye-virtuosic glory. And the secret ‘two-novels-worth-of-Pratchett-inspired-dialogue-AAA-fantasy-mobile-RPG‘ I’ve been crafting for the past year is about to drop worldwide next month:
Yet in the midst of all that noise? I could hear the flow of an old, familiar River…
Yes sir. A change was coming.
TIMELINE: Fall 2014/Ongoing
PLATFORM: Mobile (Android, iOS)
Contracted for text/dialogue creation, cinematic scripts, and ongoing narrative design consulation for this Vancouver studio’s diverse mobile game slate. Titles include action/sci-fi (WARHAMMER: Carnage), niche/casual (Trophy Bingo), and a celebrated global music/entertainment IP. (TBA 2016)